To numerous paintball players, purchasing a paintball weapon can resemble purchasing a vehicle. Every paintball firearm has its own special elements, some discharge 3 shot explodes, and some could play ringtones. It tends to be a provoking cycle to purchase a paintball firearm, and a considerable lot of us out there simply need to move one immediately and begin playing. So for those of you that are a little befuddled about the many kinds of paintball firearms out there, let me separate it for you.
Paintball weapons can be separated into 3 308 amo distinct classes...
1. ALL MECHANICAL - These are the infamous Tippmann 98's and Spyder Shutters you hear such a great amount about. Different markers in this class incorporate numerous autocockers, automags, and Bt's. All mechanical markers work exclusively on spring and air, and that implies they don't utilize batteries or have any electronic parts in them. Generally they come in stacked tube plan (for example spyders and spyder clones), or single cylinder (for example tippmanns). Speed on these kinds of markers is changed by either limiting the progression of air, or by changing spring pressure.
2. Singe TRIPPER - Sear travelers are paintball weapons that have electronic triggers that in a real sense "trip" the burn for you. The gadgets are just situated in the grasp of the paintball marker, and don't manage gaseous tension or speed. Speed is as yet changed by controlling wind stream or changing spring pressure, the gadgets in the weapon just control the speed at which the singe is stumbled (the ROF), or discharging modes. Burn sightseers frequently take 12vlt batteries, which are situated in the hold outline. Electronic eyes are currently accessible on many singe sightseers, which can decisively lessen the hacking of paint (something that these firearms are known for).
3. Completely ELECTRONIC - These are the Egos, brilliant parts Ions, and BKOs of paintball weapons. They are completely electronic, implying that the electronic trigger works the solenoid which thusly fires the paintball marker. Air guideline are key on these sorts of paintball markers, on the off chance that the PSI is set too high issues will happen. Completely electronic paintball markers frequently take 12vlt batteries, and can fire at additional predictable speeds/speed than burn travelers. Most completely electronic paintball markers accompany electronic eyes, which hold the firearm back from terminating in the event that a paintball isn't completely present in the breech.